Damage with consequences
The prototype explores local hull damage, internal systems, fire and structural breakup. Where a ship is hit matters to how the battle develops.
A 2D space game about ships, their systems, and the consequences of combat. Built in Godot, with a long-term vision of connected sectors, competing factions and fleet-scale strategy.
Watch the destruction demoWatch Kordon fire on Rezets in the ship-combat lab. Impacts damage the hull and ship systems, with fire, smoke and visible hull damage developing during the simulation.
Click a screenshot to view it full size. Prototype visuals and mechanics may change.
The prototype explores local hull damage, internal systems, fire and structural breakup. Where a ship is hit matters to how the battle develops.
The current focus is combat simulation and performance: developing the architecture needed for larger future clashes between faction fleets.
The planned game connects exploration, factions and fleet progression with elements of 4X strategy. These broader systems remain part of the development roadmap.
The project has moved beyond its initial concept into a ship-combat prototype. Development includes destructible hulls, ship systems, impact effects and performance measurement.
The next focus is improving simulation architecture and frame-time stability before expanding the number of ships and adding wider faction interactions. Large-scale battles are a development goal, not a shipped feature.
Early development · No public release date announced · Final game title to be decided
Shota Orbit is the project website for a solo developer building an original space game. The project is currently known by the working name Godot Space.
For questions about the project or development enquiries:
hello@shotaorbit.xyz